With this extension, the user can use two checkpoints per instance. Those can be saved, changed and overridden with the events and the appropriate function for it and an instance can be moved to one of the two checkpoints of any instance that already has checkpoints set up. When moving instances to not existant checkpoints, the coordinate (0|0) will be chosen for it.

I'm maybe updating the extension so the user can have almost unlimited checkpoints for each instance but I have to wait how the community reacts to it and have to see if more than two checkpoints are useful in the first place.

The object "activeCheckpoint" in the video is actually the trap the player died last on. I changed that last second. Sorry about that.

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Extension for GDevelop 5
Status: Submitted
21st of August 2021
Made in v5, beta115